Unity Asset

PanoShard 360 Framework

A Unity framework for gigapixel 360° panoramas with tile streaming and WebGL support

The complete framework for crafting high-fidelity, navigable 360° worlds inside Unity

Performance-First Design: PanoShard keeps gigapixel imagery crisp through dynamic mesh tessellation, LRU caching, and smart fade transitions. Try the free version, explore the WebGL demos, and dial in quality presets per device.

Live Demos

ELT Observatory

Visit the construction site of the Extremely Large Telescope in Chile. Gigapixel panoramas, tile streaming, and hotspot storytelling all in one scene.

Architecture Real-world

Cerro Pachón

Explore the observatories on Cerro Pachón in a gigapixel 360 tour. Visit each telescope separately, listen to the audio guide, and immerse yourself in wonders of human technologies. Source code available.

Gigapixel Tourism Educational

Product Showcase

Interactive 360° product presentation environment featuring the PanoShard logo. See how guided steps, video hotspots, and branded UI can turn panoramas into memorable showrooms.

Product Branding Interactive

See It In Action

Gigapixel Streaming & Zoom

Stream only what the viewer is looking at. Source panoramas are sliced into multi-resolution tile sets and loaded on demand, with dynamic LOD spheres that swap detail seamlessly as you zoom — full gigapixel fidelity without exhausting GPU memory.

  • Async tile loader with concurrency caps and CDN overrides
  • LRU cache with per-device budgets, filtering, and mip bias
  • ~30 draw calls even at high zoom thanks to instancing

Visual Tour Graph Editor

Author entire tours in a node-based graph window — no scripting required. Drop location nodes, configure each camera, wire connections between them, and attach hotspots visually. Custom hotspot editors are auto-discovered and appear in the graph automatically.

  • Locations, cameras, and connections as graph nodes
  • Hotspot editors registered via attribute discovery
  • Build the same graph in code with TourGraphFactory

Interactive Hotspots

Place hotspots that trigger location transitions, video overlays, URL prompts, or text callouts. Prefab-based anchors keep authoring simple and upgrade-safe, and you can define entirely custom hotspot types by deriving from HotspotData and HotspotAnchor.

  • Built-in transition, video, URL, and text hotspots
  • Custom types via HotspotData / HotspotAnchor
  • Mouse, touch, and VR input handled out of the box

Floor Plan Minimap

Give viewers their bearings with a built-in floor plan minimap. Drag and drop map locations, and a live camera viewport shows exactly where the user is looking — all configured in the editor with no code.

  • Drag-and-drop map location setup
  • Live camera viewport overlay
  • Configurable markers, zero scripting

Panorama Splitter

Convert equirectangular panoramas into tiled data sets under StreamingAssets with the PanoShard Splitter editor window. Save repeatable export profiles as SplitterPreset assets — tile size, zoom levels, and KTX compression all captured for one-click reuse.

  • Equirectangular → tiled StreamingAssets
  • SplitterPreset profiles incl. KTX compression
  • Native-speed slicing app on Windows & macOS

At a Glance

VR Mode

Drop in VRPlatformSetup and PanoShardVRSupport for gaze or controller input and stereoscopic rendering on all major headsets.

Cross-Platform Input

Unified mouse, touch, and VR strategies adapt automatically per device, with registries open to custom input types.

Runtime Tour API

Assemble tours programmatically with the fluent TourGraphFactory — add locations, cameras, connections, and hotspots in code.

Intelligent Cache

Tune cache limits, anisotropic filtering, and mip bias through runtime presets built for desktop, mobile, and VR.

Use Cases

Requirements

Unity Version

Unity 6 or newer

Render Pipeline

Universal Render Pipeline (URP)

Platforms

Windows, macOS, WebGL, iOS, Android

Scripting

.NET 4.x Equivalent

What's Included

Frequently Asked Questions

How do I render gigapixel panoramas in Unity?

PanoShard slices source images into multi-resolution tile sets and streams them on demand using a custom Unity tile loader, dynamic LOD spheres, and an LRU cache. This lets you display gigapixel 360° imagery at full fidelity on desktop, mobile, WebGL, and VR without exhausting GPU memory.

Does PanoShard support Unity WebGL?

Yes. PanoShard runs in Unity WebGL builds and includes streaming, caching, and concurrency controls tuned for browser deployment. Live WebGL demos are available on the product page.

What's the best Unity asset for high-resolution 360° virtual tours?

PanoShard is purpose-built for high-resolution 360° tours in Unity. It bundles a tile splitter, hotspot system, floor-plan minimap, guided-tour manager, and VR support out of the box — so you can build virtual showrooms, real-estate walkthroughs, and educational tours without writing streaming code.

Which Unity version and render pipeline does PanoShard require?

PanoShard requires Unity 6 or newer with the Universal Render Pipeline (URP). It targets .NET 4.x Equivalent scripting and supports Windows, macOS, WebGL, iOS, and Android.

Can PanoShard be used for VR panorama experiences?

Yes. PanoShard integrates natively with Unity's XR Interaction Toolkit and supports room-scale and seated VR on all major headsets, with shared input abstractions across desktop, touch, and VR devices.

Ready to Get Started?

Download PanoShard from the Unity Asset Store and start creating immersive 360° experiences today.